![]() when I install the LU mod I notice in the installer, it installs everything to the /addons directory. Tasogie původně napsal:ok so it STILL crashes. (if you have the time to watch them all ) ) X3AP:Litcube's Universe Unofficial Trailer (with XM-R) If you really like X3, and you want to start someting new, this is a mod you have to play. But that is not a problem really, because LU is giving you many new futures anyway. Just one thing, because of the many changes and new futures, this mod is not compatible with most other mods out there. Litcube did and still is doing a great job with this total conversion mod. X3LU got me hooked, even I have XR, and Elite Dangerous. In game new updated encyclopedia.Īlso X3 LU is fully optimized, so X3LU works much better. Military Logistics Command Center (MLCC) (Just a master piece)Īlso full support and explaining wiki page, and support on Egosoft forum. Template Manager (to fit quickly your ships) Export/import future, to keep your save games compatible with futures updates. All to make your empire better manageable for you. New dockware agents, managers, couriers, freighters. (2 new evil corporation’s) Also soon with a new missions system (EMS). Just imagine, mobile mining fleets, new trade searches, a game that is still interesting of hours and hours of game play. Litcube Universe is one of the latest total conversions of X3, and still gets balance and updates. It's almost feel like playing a new game. This is how I would like a X3 game to be. When I was ready to take the fight to OCV they only had made through 7-8 sectors starting from their home sectors.For people who think X3AP is old and dead, just play X3 Litube Universe. And you really dont need to desable OCV if you play the game right. You are better off just picking up crates and abendoned ships. As I have said, buy UT and equip it and let it trade the whole day, then pull his trade report. Besides we are only talking the mid game of course end game you want SCH 400 profit making stations. And litcube the creator himself recommends having at least 50 UT. In my game i disabled the OCV till i can build some M2+. As a matter of fact, anybody that wants to argue this point I invite you to run UT for a day and then pull his trade report. Yes they will make you some credits but lets see them make you 120 Million in 20 minutes. This you dont do in LU because OCV and Phenon will expend much quicker. Ursprünglich geschrieben von zanosg:Two dumbest things people do in this game:ġ. If you guys could be as detailed as possible I would greatly appreciate it. Also, I don't like getting my combat rank up as Pirate destroyer invasions become more frequent (disrupting trade for my UTs). I only own an Albion Pride as a player ship. If anyone here is a pro with hundreds of hours on this game I could use some advice, or a point in the right direction.Ĭombat is not an option for me atm. ![]() The stock exchange is not an option, as it isn't no where near as exploitable as vanilla (it only shows company listings, NOT commodity shares). ![]() Everything in Litcube's universe is 10x as expensive and the game is pretty slow to me compared to vanilla. I want to be station-building oriented in terms of making credits, but I have no idea what stations I should build. ![]() The problem is, I'm getting tired with this method. I have a fairly large microchip complex (30), and a Mass Driver Forge (30) with a station agent after some hours collecting ships that bailed. Hey guys, I recently just jumped back in X3AP and I'm having HUGE problems with making credits in Litcube's Mod.
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